Question:
which is better cinema 4D or Maya or 3D max?
1970-01-01 00:00:00 UTC
which is better cinema 4D or Maya or 3D max?
Ten answers:
?
2015-07-06 16:08:40 UTC
3D Animation and Visual Effects:



Maya; $125/month

http://autodesk.com/products/autodesk-maya



Low-Cost Alternative:



Blender; $0 or $10/month

http://blender.org



As a hobbyist, freelancer, or small to medium sized studio you can use Blender as a low-cost alternative to Maya ($125/month), ZBrush ($800), and After Effects ($20/month).



Blender Cycles Reel 2015

http://youtube.com/watch?v=wDRTjzLNK0g
virginia
2017-02-19 17:54:21 UTC
1
2016-10-03 12:39:49 UTC
Cinema 4d Vs Maya
?
2016-05-10 07:09:36 UTC
Easy 3D Animation Software - http://3dAnimationCartoons.com/?wCYK
Jammal
2015-08-20 17:49:42 UTC
This Site Might Help You.



RE:

which is better cinema 4D or Maya or 3D max?

please i want to know which software is better , as i want to learn one of this softwares but i dont know which one is the best , i want to use it for making cartoon and movies NOT games which one is th best to learn or at least to start with may be after finishing it i can learn the other software...
Arun
2014-07-12 10:58:04 UTC
Always Maya..
keosok
2014-04-01 03:50:39 UTC
C4D is the best one...
Andrew Clements
2010-04-01 19:18:02 UTC
Either "3DS Max" or "Maya".



U might also want to check out "Blender". It's a free programme, but very functional. http://www.blender.org
Sέητίήзl
2010-04-01 19:18:39 UTC
Depends on how fancy you want the cartoons to be, and how much money you have to spend. 3DS Max is used very extensively in making movies. Avatar was created with 3DS Max. Maya is generally used more for cartoons, though. Ice Age, and Monsters vs. Aliens were created with Maya.
2010-04-04 06:56:32 UTC
To one of the other answerers: Maya, not 3DS Max was used in the production of Avatar.



I think you'll find that out in the world of CG, Maya is regarded as the leading industry standard for ANY 3D design (except architecture, which 3DS Max is there for - though virtually identical to Maya, just with features that make architectural design easier. Not knowing how to use Maya doesn't shut doors, but knowing how definitely opens them.



I've heard a lot of people who say that they used to work with Maya, and that they then discovered programs like Blender, Cinema 4D, and then this other one, and they've all said that they decided to move from Maya to these alternatives because they're easier to use and apparently offers as much control as Maya.



In my personal opinion, after having FIRST started working with Blender (an amazing free, open-source 3D modelling and animation program), then moving on to Maya, I've found that having some 3D knowledge with a simpler program, had helped me a great amount through the "steep learning curve" I've been hearing about from first time 3D artists using Maya.



I admit though, that because Blender and Maya are both very different in both UI, workflow, viewing & transform controls (both have quick keyboard shortcuts) there was an element of essentially relearning how to do things in Maya, but once you get past that, it proves to be far more powerful than ANY 3D modelling program I've used.



My advice is to get Maya, and also patiently work through the "Getting Started" pdf that Autodesk supplies on their website. Once you get past the learning, Maya will become an indispensable tool for anything 3D. (might I add, the "mental ray" renderer that is supplied for free along with Maya - though not considered right at the top of best renderers - still kicks *** and is easily better than the likes of those supplied by Blender and C4D.)



Oh - and in case you're interested, here's a list of all the software that was used in the production of Avatar:



Autodesk Maya

Pixar Renderman for Maya

Autodesk SoftImage XSI

Luxology Modo (model design, e.g. the Scorpion)

Lightwave (low-res realtime environments)

Houdini (unknown area)

ZBrush (creature design)

Auodesk 3ds max (space shots, control room screens and HUD renderings)

Autodesk MotionBuilder (for real-time 3d visualisations)

Eyeon Fusion (image compositing)

The Foundry Nuke Compositor (previz image compositing)

Autodesk Smoke (color correction)

Autodesk Combustion (compositing)

Massive (vegetation simulation)

Mudbox (floating mountains)

Avid(video editing)

Adobe After Effects (compositing, real-ime visualizations)

PF Track (motion tracking, background replacement)

Adobe Illustrator (HUD and screens layout)

Adobe Photoshop (concept art, textures)

Adobe Premiere (proofing, rough compositing with AE)



many tools developed in-house



countless plugins for each platform, some of them Ocula for Nuke, Ktakatoa for 3ds max, Sapphire for Combustion/AE.


This content was originally posted on Y! Answers, a Q&A website that shut down in 2021.
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