Question:
what is PC Logo?
SS
2007-01-24 22:53:07 UTC
what is PC Logo?
Seven answers:
2007-01-24 22:55:37 UTC
A logo 4 a PC
2007-01-25 07:13:18 UTC
A logo is a sort of software to make some figures, drawings,etc. We can use logo to design our house map and many other thing. Drawings and other things in logo appear to us as normal but there is an invisible graph on which the figures are made equally by counting the boxes of graph which do not appear
Harry Potter
2007-01-25 07:03:49 UTC
PC Logo is a programming language . This is used to draw graphics and pictures on the screen. We can type commands like "R 40" which will draw a 40 millimetre line in the R-RIGHT direction.
Fluffy
2007-01-25 06:56:56 UTC
A logo is something such as (The warehouse) its the name its there logo



a pc logo is something such as microsoft or something
smiles
2007-01-25 06:56:27 UTC
are we talking Politically Correct or Personal Computer ?



cause my computer has the apple logo and i don't do politically correct
2007-01-25 07:25:34 UTC
i think it's personal computer which is we are using in home for game playing and business too
yamaha
2007-01-26 01:35:38 UTC
"Logo is the name for a philosophy of education and a continually evolving family of programming languages that aid in its realization."

- Harold Abelson

Apple Logo, 1982

This statement sums up two fundamental aspects of Logo and puts them in the proper order. The Logo programming environments that have been developed over the past 28 years are rooted in constructivist educational philosophy, and are designed to support constructive learning.



Constructivism views knowledge as being created by learners in their own minds through interaction with other people and the world around them. This theory is most closely associated with Jean Piaget, the Swiss psychologist, who spent decades studying and documenting the learning processes of young children.



In the Beginning



In the mid 1960s Seymour Papert, a mathematician who had been working with Piaget in Geneva, came to the United States where he co-founded the MIT Artificial Intelligence Laboratory with Marvin Minsky. Papert worked with the team from Bolt, Beranek and Newman, led by Wallace Feurzeig, that created the first version of Logo in 1967.



Throughout the 1970s Logo was incubating at MIT and a few other research sites: Edinburgh, Scotland and Tasmania, Australia. There were small research activities conducted in local schools, including the Brookline Public Schools, just up the Charles River from MIT. Dan Watt and other MIT researchers documented their work with a small number of elementary school students using Logo. Their reports are among the several dozen Logo Memos published by MIT during this period.



The Logo Programming Language, a dialect of Lisp, was designed as a tool for learning. Its features - modularity, extensibility, interactivity, and flexibility -follow from this goal.



For most people, learning Logo is not an end in itself, and programming is always about something. Logo programming activities are in mathematics, language, music, robotics, telecommunications, and science. It is used to develop simulations, and to create multimedia presentations. Logo is designed to have a "low threshold and no ceiling": It is accessible to novices, including young children, and also supports complex explorations and sophisticated projects by experienced users.



The most popular Logo environments have involved the Turtle, originally a robotic creature that sat on the floor and could be directed to move around by typing commands at the computer. Soon the Turtle migrated to the computer graphics screen where it is used to draw shapes, designs, and pictures.



Some turtle species can change shape to be birds, cars, planes, or whatever the designer chooses to make them. In Logo environments with many such turtles, or "sprites" as they are sometimes called, elaborate animations and games are created.



Out Into the World



Widespread use of Logo began with the advent of personal computers during the late 1970s. The MIT Logo Group developed versions of Logo for two machines: The Apple II and the Texas Instruments TI 99/4. The Logo language itself was similar in both versions, but the video game hardware of the TI 99/4 lent itself to action-oriented projects, while the Apple version was best suited to turtle graphics, and language projects.



In 1980 a pilot project sponsored by MIT and Texas Instruments was begun at the Lamplighter School in Dallas, Texas with 50 computers and a student population of 450. At the same time the Computers in Schools Project was initiated by the New York Academy of Sciences and Community School Districts 2, 3 and 9 in New York City, and supported by Texas Instruments and MIT. Twelve TI 99/4 computers were placed in six New York City Public Schools. These were later joined by a few Apple IIs.



Both projects offered teachers extensive training and support through intensive two-week Summer Institutes and follow-up workshops during the school year.



These projects have had lasting results. Logo is still used at Lamplighter where Theresa Overall, who was a leader in both the Dallas and New York workshops, continues to teach and offer summer workshops. Michael Tempel, then of the New York Academy of Sciences is now President of the Logo Foundation, a nonprofit organization that provides Logo staff development and support services to schools and districts throughout the world, including New York City Community School District 3. Two of the teachers who represented that district in the original project, Peter Rentof and Steve Siegelbaum, went on to form the Computer School, one of the District's alternative middle schools. All these folks are still "doing Logo".



The prototype Logo implementations used in those pioneering projects evolved into commercial products. TILOGO was released by Texas Instruments. Terrapin Software, a company that was set up in 1977 to distribute robot floor Turtles, licensed the Apple II version of MIT Logo and has marketed it and upgraded it to this day, first as Terrapin Logo and now as Logo PLUS.



A new company, Logo Computer Systems, Inc. (LCSI) was formed in 1980. Many of the researchers, teachers, programmers, and writers who were involved in this venture have played major roles in the subsequent development of Logo. Seymour Papert is LCSI's chairman. Brian Silverman is Director of Research and has guided the development of all of LCSI's products. Cynthia Solomon, who was on the team that created the original Logo in 1967, headed up LCSI's first development office in Boston and later directed the Atari Cambridge Research Center. Michael Tempel provided educational support services from LCSI's New York City office for ten years until he started the Logo Foundation in 1991. Sharnee Chait has supervised documentation and product development at LCSI for the past 16 years.



LCSI developed Apple Logo, followed by versions for a host of other computers. With commercial availability Logo use spread quickly.



Another important event occurred in 1980 - the publication of Seymour Papert's Mindstorms. Thousands of teachers throughout the world became excited by the intellectual and creative potential of Logo. Their enthusiasm fueled the Logo boom of the early 1980s.



New versions of Logo were implemented in more than a dozen spoken languages on a variety of machines, many with video game style graphics and sound capabilities. Logo for MSX computers was popular in Europe, South America, and Japan. Atari Logo and Commodore Logo were popular in North America.



Logo received considerable support from mainstream computer manufacturers. Apple Computer marketed LCSI's Apple Logo and, at one point, bundled it with the computers given away to each school in California. IBM marketed LCSI's IBM Logo and Logo Learner.



Atari not only distributed Atari Logo, but set up the ambitious Atari Cambridge Research Center under the direction of Cynthia Solomon.



By the mid 1980's the computers with video game capabilities had dropped off the market and taken their versions of Logo with them. MSDOS machines increasingly dominated the world of educational computing, except in the United States where Apple was the school favorite. Logo developers concentrated on these machines. Although new implementations added features and took advantage of the increased speed and memory of newer computers, the most popular versions of Logo in use in 1985 were similar to those of 1980.



Around this time there was also some interest in using Logo as a "serious" programming language, especially for the new Macintosh computer. MacLogo from LCSI added new functionality to the Logo environment. Coral Software, developed an object-oriented version of Logo called Object Logo. It included a compiler which allowed programs to run at higher speed, and stand-alone applications could be created. But Logo did not become popular among applications programmers.



Innovation



In 1985 Logo Computer Systems, Inc. introduced LogoWriter, which was novel in several ways. First, it included word processing capability - hence the name. Second, the user interface was simplified and made more intuitive. LogoWriter also included, as the earlier "sprite" Logos had, multiple turtles that could take on different shapes, although in this area the Apple and IBM computers on which LogoWriter ran were no match for the earlier game machines. LogoWriter was implemented in many spoken languages and became popular throughout the world.



Another innovation of the mid-eighties was LEGO Logo. Mitchel Resnick and Steve Ocko, working at the MIT Media Lab, developed a system which interfaced Logo with motors, lights and sensors that were incorporated into machines built out of LEGO bricks and other elements. Robotics systems with Logo were not new, but the popular and well-supported LEGO TC Logo was a commercial success which reached thousands of teachers and their students.



It was around this time that a unique series of Logo conferences took place at MIT. Beginning with LOGO '84 and continuing for two more years with LOGO '85 and LOGO '86, these meetings brought a worldwide community together at Logo's unofficial home.



Although LCSI's LogoWriter was never significantly upgraded, Terrapin Software continued it's slow, incremental updating of the Apple II implementation of Logo that had been developed at MIT. Terrapin Logo for the Macintosh was release in 1986 and the Apple II version was upgraded to Logo PLUS in 1988.



Harvard Associates developed PC Logo for DOS and later for Windows; close equivalents of Terrapin's products on the Apple side.



These two companies, now merged, have shunned dramatic changes in favor of gradual upgrading of the "classic" Logo with an emphasis on Turtle geometry and projects based on word and list manipulation.



By the early 1990's some educators in the United States began to see Logo as old and out of date. The lack of innovation in LogoWriter and the sluggish pace of upgrading of the classic Logos was in sharp contrast to the rapid development of modern, flashy educational software that took advantage of the Macintosh / Windows graphical user interface. There were some Logo drop outs and Logo did not attract its share of interest among the many new computer-using educators in the United States and Canada.



This was not necessarily the case in the rest of the world. In 1988 the Programa Informática Educativa was initiated in Costa Rica by the Omar Dengo Foundation, the Ministry of Public Education and IBM Latin America. This still growing project has put Logo in the hands of 35% - soon to be 50% - of Costa Rica's elementary school students and their teachers. A similar project has been initiated in Costa Rica's secondary schools.



The Costa Rican projects have provided extensive teacher education and support with a strong emphasis on Logo's contructionist educational approach. They have been taken as models for similar endeavors in a dozen other Latin American countries.



Latin American Logo enthusiasts come together every two years in a different country for the Congreso Logo, most recently in Brazil in November 1995.



In Japan, Logo has seen growing acceptance in the country's schools where the original LogoWriter, then the enhanced LogoWriter2,and now LogoWriter Win have been the most popular versions.



In England, Logo is a mandated part of the national curriculum. This guarantees that Logo is widely, if not necessarily well used. England is also the birthplace of the extinct Valiant Turtle and the still extant Roamer.



There are Logo hot spots throughout Europe where there is a biennial EuroLogo conference. European Logo software developments have included WinLogo in Spain and Comenius Logo from Slovakia.



A New Wave



Over the past few years there has been a flurry of new Logo development accompanied by renewed public awareness and enthusiasm. In addition to developments in Europe and Latin America, interest in The United States and Canada has been sparked by the introduction of MicroWorlds. Released in 1993 by LCSI, it embodies major changes both in the Logo environment and the Logo language. It is a modern Macintosh application with an interface that is familiar to users of other Macintosh programs. (The current PC DOS version also follows Macintosh conventions and a Windows version is under development.)



MicroWorlds includes many extra-Logo features - drawing tools, a shape editor, a melody maker, the ability to import graphics and sounds - that work along with Logo to support the creation of multimedia projects, games, and simulations.



MicroWorlds Logo includes a number of changes, the most significant being multi-tasking, or parallel processing. Several processes can be launched independently. This is invaluable when creating animations with more than one actor - the car can drive off a cliff while the dog wags its tail while the fat lady sings. This sort of thing is possible in a non-parallel Logo environment but it is far easier and more natural in MicroWorlds. Multi-tasking has recently been implemented in PCLogo for Windows, as well.



Control Lab and Control System are new LEGO Logo products whose multi-tasking software is built on the same core as MicroWorlds.



Another LEGO Logo innovation is the Programmable Brick, a research project at MIT being spearheaded by Fred Martin. Unlike conventional LEGO Logo products where the computer receives instructions through wires connected to a desktop computer, the Programmable Brick has a computer inside.



StarLogo is a massively parallel version of Logo that was developed by a team led by Mitchel Resnick at MIT. Thousands of turtles can carry on independent processes and interact with each other and with patches of background. The system is specifically designed to facilitate the exploration of decentralized systems, emergent phenomena, and self organizing behavior. Resnick's Turtles, Termites, and Traffic Jams is the source book on StarLogo and the ideas underlying its development.



There have been a number of other commercial versions of Logo developed in recent years including Logo Grafico in Argentina, and Mach Turtles Logo in Canada.



Brian Harvey, author of the three-volume classic Computer Science Logo Style wrote UCBLogo, a public domain version for Macintosh, MSDOS, and Unix.



George Mills has used the core of UCBLogo as the basis for his MSWLogo which runs under Windows with many enhancements that are possible in that operating system.



Logo has also been incorporated into HyperStudio, the widely popular multimedia program for Macintosh and Windows from Roger Wagner Productions.



After almost three decades of growth, Logo has undergone dramatic changes in step with the rapid pace of development in computer technology. The family of Logo environments is more divers than ever before. And Logo remains a worldwide movement of people drawn together by a shared commitment to a constructivist educational philosophy.



To find out more about Logo you can continue to wander around this web site and check out the links to other sites. In particular, you might want to look at the Logo FAQ, an extensive response to Frequently Asked Questions about Logo.


This content was originally posted on Y! Answers, a Q&A website that shut down in 2021.
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