Question:
UMA frame buffer size, HELP?
Thatmast3r
2010-10-15 19:31:07 UTC
I mostly just use this comp to play a game called World of Warcraft. I've been checking arounf the bios settings and found a setting called UMA frame buffer size. I believe it can go to 32mb-1024mb. But it is currently on Auto. Would changing this to a high setting be any good for smoother gameplay?

Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_gdr.100618-1621)
Language: English (Regional Setting: English)
System Manufacturer: ASUSTeK Computer INC.
System Model: CG1330
BIOS: BIOS Date: 06/21/10 17:32:37 Ver: 04.03
Processor: AMD Phenom(tm) II X6 1045T Processor (6 CPUs), ~2.7GHz
Memory: 8192MB RAM
Available OS Memory: 7936MB RAM
Page File: 1828MB used, 14040MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7600.16385 32bit Unicode
DxDiag Notes
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Sound Tab 3: No problems found.
Input Tab: No problems found
DirectX Debug Levels
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6
Display Devices: ------


Card name: ATI Radeon HD 5400 Series
Manufacturer: ATI Technologies Inc.
Chip type: ATI display adapter (0x68F9)
DAC type: Internal DAC(400MHz)
Device Key: Enum\PCI\VEN_1002&DEV_68F9&SUBSYS_035E1043&REV_00
Display Memory: 4070 MB
Dedicated Memory: 1011 MB
Shared Memory: 3059 MB
Current Mode: 1600 x 900 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: VE205
Monitor Id: ACI20A6
Native Mode: 1600 x 900(p) (59.978Hz)
Output Type: DVI
Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
Driver File Version: 8.17.0010.1043 (English)
Driver Version: 8.771.0.0
DDI Version: 10.1
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 8/25/2010 22:00:02, 616960 bytes
WHQL Logo'd: n/a
WHQL Date Stamp: n/a
Device Identifier: {D7B71EE2-2BB9-11CF-E077-5423BEC2C535}
Vendor ID: 0x1002
Device ID: 0x68F9
SubSys ID: 0x035E1043
Revision ID: 0x0000
Driver Strong Name: oem4.inf:ATI.Mfg.NTamd64.6.0:ati2mtag_EvergreenC:8.771.0.0:pci\ven_1002&dev_68f9
Rank Of Driver: 00E62001
Video Accel: ModeMPEG2_A ModeMPEG2_C
D3D9 Overlay: Not Supported
DXVA-HD: Not Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled

Tyvm, I really need the info
Three answers:
Gelerto
2010-10-15 20:19:43 UTC
The UMA frame buffer is, basically, the amount of RAM which is allocated to the graphics card. Your graphics card has around 1GB of dedicated memory, which is more than enough. You will not see a performance increase by having a large UMA frame buffer, and, because RAM is much slower than dedicated memory, it may even cause a drop in performance. In this case, you should leave the UMA frame buffer as it is (and, depending on the size, consider reducing it).



Shared memory (UMA):

http://encyclopedia2.thefreedictionary.com/Unified+Memory+Architecture

http://everything2.com/title/shared+memory+architecture

http://en.wikipedia.org/wiki/Shared_Memory_Architecture
binzel
2016-10-22 19:20:31 UTC
Frame Buffer Size
Lynne
2016-03-19 07:06:19 UTC
Go to Toshiba customer service website and ask there (hope you have registered your system with them) if not then register it if it is less than 12 month old) you will find that it is fixed memory that can't be increased


This content was originally posted on Y! Answers, a Q&A website that shut down in 2021.
Loading...